// TOWN SPECIAL ENCOUNTERS
//    Town 95: Southpoint Lighthouse

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(1900,"Garnak");
	set_personality_name(1901,"Elspeth");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9503,"Burrrrp.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9503,"Urp.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9503,"I keep the lighthouse.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9503,"Who are you?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9503,"My wife's shop is down the hall.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9500,"Chip. Chip.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9500,"Scrape. Scrape.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9500,"I work crystals here.");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

